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Libros sobre Symbian OS: C++, Python

symbian_os_logoSymbian OS es uno de los principales sistemas operativos existentes para dispositivos móviles. Usado por la mayoría de empresas de telefonía móvil como: Nokia, Sony Ericsson, PSION, Samsung, Siemens, Arima, Benq, Fujitsu, Lenovo, LG, Motorola, Mitsubishi Electric, Panasonic, Sharp
A continuación presento algunos enlaces externos conteniendo algunos libros importantes relacionados con Symbian

The Symbian OS Architecture Sourcebook: Design and Evolution of a Mobile Phone OS
Por que los telefonos son diferentes, La historia y prehistoria de Symbian OS, Introducion a la aquitectura Symbian OS, Introduccion a Oriantado a Objetos, Modelo de capaz de Symbian OS, UI Framework Layer, The Application Services Layer, The OS Services Layer, The Comms Services Block, The Base Services Layer, The Kernel Services and Hardware Interface Layer, The Java ME Subsystem, Notes on the Evolution of Symbian OS, The Use of Object-oriented Design in Symbian OS, Just Add Phone, One Size Does Not Fit All: The Radical User Interface Solution, System Evolution and Renewal, Creative Zoo or Software Factory?.

Multimedia on Symbian OS: Inside the Convergence Device
Introduction, Multimedia Architecture, The Onboard Camera, Multimedia Framework: Video, Multimedia Framework: Audio, Image Conversion Library, The Tuner API, Best Practice.

Developing Software for Symbian OS 2nd Edition: A Beginner’s Guide to Creating Symbian OS v9 Smartphone Applications in C++
Smartphones and Symbian OS, Symbian OS Quick Start, Symbian OS Architecture, Symbian OS Programming Basics, Symbian OS Build Environment, Strings, Buffers, and Data Collections, Platform Security and Symbian Signed, Asynchronous Functions and Active Objects, Processes, Threads, and Synchronization, Client–Server Framework, Symbian OS TCP/IP Network Programming, GUI Application Programming

S60 Programming: A Tutorial Guide
Introduction to Mobile-Phone Systems, Introduction to Symbian OS, The Console Application, A GUI Application, Storing Data, Complex Interfaces, Communications, Routes to Market.

Symbian OS Internals: Real-time Kernel Programming
Introducing EKA2, Introducing EKA2, Threads -- Processes and Libraries, Inter-thread Communication, Kernel Services, Interrupts and Exceptions, Memory Models, Platform Security, The File Server, The Loader, The Window Server, Device Drivers and Extensions, Peripheral Support, Kernel-Side Debug, Power Management, Boot Processes, Real Time, Ensuring Performance.

Games on Symbian OS: A Handbook for Mobile Development
Introduction, Symbian OS Game Basics, Graphics on Symbian OS, Adding Audio to Games on Symbian OS, Multiplayer Games, Exploiting the Phone Hardware. C/C++ Standards Support for Games Developers on Symbian OS, The N-Gage Platform, MIDP Games on Symbian OS, Games In Japan, Flash Lite Games on Symbian OS

Symbian OS C++ for Mobile Phones
Getting Started, A System Introduction to Symbian OS, Symbian OS C++, Objects – Memory Management, Cleanup and Error Handling, Descriptors, Active Objects, Files and the File System, Interprocess Communication Mechanisms, Platform Security and Publishing Applications, Debugging and the Emulator, The Application Framework, A Simple Graphical Application, Resource Files, Views and the View Architecture, Controls, Dialogs, Graphics for Display, Graphics for Interaction, Plug-ins and Extensibility, Communications and Messaging Services, Multimedia, Introduction to SQL RDBMS.

Common Design Patterns for Symbian OS: The Foundations of Smartphone Software
Introduction, Error-Handling Strategies, Resource Lifetimes, Event-Driven Programming, Cooperative Multitasking, Providing Services, Security, Optimizing Execution Time, Mapping Well-Known Patterns onto Symbian OS

Symbian OS Communications Programming
Introduction, Overview, An Introduction to ESOCK, Bluetooth, Infrared, IP and Related Technologies, Telephony in Symbian OS, Receiving Messages, Sending Messages, OBEX, HTTP, OMA Device Management, Setting Up for Development, The Future

Mobile Python: Rapid prototyping of applications on the mobile platform
Introduction and Basics, Getting Started, Graphical User Interface Basics, Application Building and SMS Inbox, Sound, Interactive Graphics and Camera, Data Handling, Bluetooth and Telephone Functionality, Mobile Networking, Web Services, Effective Python for S60, Combining Art and Engineering

The Symbian OS Architecture Sourcebook: Design and Evolution of a Mobile Phone OS
Symbian OS Communications Programming rename Lemon to rar (pass: www.lemonshare.net)
Multimedia on Symbian OS: Inside the Convergence Device
Developing Software for Symbian OS 2nd Edition: A Beginner’s Guide to Creating Symbian OS v9 Smartphone Applications in C++
S60 Programming: A Tutorial Guide
Symbian OS Internals: Real-time Kernel Programming (pass: books_for_all)
Symbian OS C++ for Mobile Phones
Games on Symbian OS: A Handbook for Mobile Development
Common Design Patterns for Symbian OS: The Foundations of Smartphone Software

Mobile Python: Rapid prototyping of applications on the mobile platform

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